How can we be more playful with videogames?
Pippin Barr
- Associate Professor and Chair
- Department of Design and Computation Arts
- Associate Director
- Concordia Centre for Technoculture, Art and Games
- videogames22
- experimental game design2
- critical design6
- playfulness6
- game studies and design17
- interactivity19
- speculative design2
- interaction design11
- human-computer interaction (HCI)21
- Indigenous futures8
- contemporary art29
- interface design9
- interactive narrative8
- independent games
- digital technologies6
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Christopher Moore
humour and parody, playfulness, social transformation
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Jonathan Lessard
history of games, game studies and design, videogames
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Rebecca Duclos
museology (museum studies), curatorial practices, contemporary art
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Bart Simon
technoculture, playfulness, videogames
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Rilla Khaled
game studies and design, critical design, persuasive design
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Jason Edward Lewis
Indigenous new media, Indigenous futures, digital poetry
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Lynn Hughes
game studies and design, interdisciplinary soup, media arts
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Jean-Claude Bustros
generative storytelling, responsive environments, urban embedded cinema
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Joanna Berzowska
electronic textiles, interaction design, responsive garments
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Marta Kersten-Oertel
medical image visualization, cerebral vascular imaging, human-computer interaction (HCI)
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Charalambos (Charis) Poullis
computer vision, computer graphics, deep learning
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Sudhir Mudur
computer graphics, 3D digital imaging, 3D data acquisition
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Laura Endacott
visual culture, contemporary art, relational art
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Olivier Charbonneau
copyright, open access, digital rights
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Marco Luna Barahona
virtual reality (VR), responsive environments, digital media
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Mia Consalvo
videogames, game studies and design, avatars in gaming
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Sandra Gabriele
newspapers, history of media arts, print culture
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Miao Song
cinema, interactive projection mapping, China studies
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Christopher Salter
performance art, responsive environments, wireless sensor networks
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Alice Jarry-Girard
materiality, urban futures, design for sustainability
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Najmeh Khalili-Mahani
neuroscience, biomedical engineering, brain functions
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Mahdi Mirhoseini
neuro-information systems (neuroIS), information systems design, human-computer interaction (HCI)
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Michelle McGeough
Indigenous curatorial methodologies, Indigenous histories, two-spirit identities
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Ufuk Batmaz
human-computer interaction (HCI), virtual reality (VR), augmented reality (AR)
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Florian Grond
interaction design, immersive audio, assistive technology design
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Gabriel Vigliensoni
music production technologies, machine learning, deep learning
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Jason Camlot
poetry, Victorian era, sound studies
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Kaustubha Mendhurwar
computer graphics, 3D motion capture, 3D data acquisition technologies
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David Waddington
John Dewey, philosophy of education, citizenship
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Darren Wershler
history of media arts, new media studies, digital cultures
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Jeremy Clark
cryptography, blockchain, cryptocurrency