-
Rilla Khaled
game studies and design, critical design, persuasive design
-
Lynn Hughes
game studies and design, interdisciplinary soup, media arts
-
Mia Consalvo
videogames, game studies and design, avatars in gaming
-
Julian Spencer-Churchill (Schofield)
international relations, war and organized violence, security studies
-
Jonathan Lessard
history of games, game studies and design, videogames
-
Jason Camlot
poetry, Victorian era, sound studies
-
David Waddington
John Dewey, philosophy of education, citizenship
-
Jason Edward Lewis
Indigenous new media, Indigenous futures, digital poetry
-
Debbie Folaron
translation technologies, localization, translation studies
-
Charalambos (Charis) Poullis
computer vision, computer graphics, deep learning
-
Olivier Charbonneau
copyright, open access, digital rights
-
Pippin Barr
videogames, experimental game design, critical design
-
Thomas G. Fevens
bioimaging, deep learning, computer vision
-
Sandra Gabriele
newspapers, history of media arts, print culture
-
Tiberiu Popa
computer graphics, computational geometry, 3D data acquisition technologies
-
Cáel Marcas Keegan
gender and sexuality, moving image studies, popular culture
-
Bart Simon
technoculture, playfulness, videogames
-
Stephen Yeager
medieval literature, literature studies, poetry
-
Darren Wershler
history of media arts, new media studies, digital cultures
-
Nizar Bouguila
computer vision, data analytics, machine learning
-
Martin A. French
risk, surveillance, privacy
-
Najmeh Khalili-Mahani
neuroscience, biomedical engineering, brain functions
top associated keywords A-Z
- game studies and design17
- 3D digital imaging15
- computer graphics13
- artificial intelligence (AI)53
- computer vision19
- digital cultures15
- human-computer interaction (HCI)21
- image processing23
- Indigenous futures8
- interaction design11
- interactivity19
- interface design9
- internet studies23
- new media studies30
- pattern recognition21
- poetry26
- social impacts of technology26
- ethnography32
- history of media arts20
- law and society23
- playfulness6
- popular culture33
- rendering6
- shape representation and detection8
- social justice96
- virtual environments9
- 3D data acquisition5
- 3D data acquisition technologies3
- 3D reconstruction4
- animation9
- avatars in gaming2
- biomedical engineering37
- cinema30
- comics4
- computational geometry3
- contemporary art29
- copyright9
- critical design6
- critical theory34
- cultural differences5
- cultural studies36
- cultural theory11
- deep learning20
- digital humanities9
- digital poetry3
- digital textuality2
- embodied interaction4
- experimental game design2
- gambling4
- history of media technologies4
- Indigenous studies49