How can we design meaningful conversations with fictional video game characters?
Jonathan Lessard
- Associate Professor
- Department of Design and Computation Arts
- history of games
- game studies and design17
- digital games22
- adventure games
- interactive narrative8
- genre3
- narrative14
- 3D digital imaging15
- interactivity22
- interaction design11
- rendering6
- computer graphics13
- natural language processing15
- human-computer interaction (HCI)18
- virtual environments9
- interface design10
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Charalambos (Charis) Poullis
computer vision, computer graphics, deep learning
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Pippin Barr
digital games, experimental game design, critical design
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Marta Kersten-Oertel
medical image visualization, cerebral vascular imaging, human-computer interaction (HCI)
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Sudhir Mudur
computer graphics, 3D digital imaging, 3D data acquisition
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Rilla Khaled
game studies and design, critical design, persuasive design
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Jason Edward Lewis
Indigenous new media, Indigenous futures, digital poetry
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Miao Song
cinema, interactive projection mapping, China studies
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Serguei A. Mokhov
Forensic Lucid, formal methods, software engineering
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Tiberiu Popa
computer graphics, computational geometry, 3D data acquisition technologies
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Kaustubha Mendhurwar
computer graphics, 3D motion capture, 3D data acquisition technologies
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Leila Sujir
media arts, 3D digital imaging, virtual environments
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Thomas G. Fevens
bioimaging, deep learning, computer vision
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Nizar Bouguila
computer vision, data analytics, machine learning
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Jean-Claude Bustros
generative storytelling, responsive environments, urban embedded cinema
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Joanna Berzowska
electronic textiles, interaction design, responsive garments
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Lynn Hughes
game studies and design, interdisciplinary soup, media arts
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Olivier Charbonneau
copyright, open access, digital rights
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David Waddington
John Dewey, philosophy of education, citizenship
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Fred E. Szabo
computer-assisted math learning, math phobia, numeracy
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Mia Consalvo
digital games, game studies and design, avatars in gaming
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Sandra Gabriele
newspapers, history of media arts, print culture
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Attila Michael Zsaki
geotechnical engineering, rock mechanics, soil mechanics
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Dhrubajyoti Goswami
high performance computing, parallel architectural skeletons, distributed/parallel systems
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Michael Montanaro
transformation, transmutation, proposition/purpose
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Bart Simon
technoculture, playfulness, digital games
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Darren Wershler
history of media arts, new media studies, digital cultures
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François Morelli
performance art, drawing, sculpture
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Sang Hyeok Han
modular construction, heavy equipment motion planning, ergonomics
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Najmeh Khalili-Mahani
neuroscience, biomedical engineering, brain functions
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Mahdi Mirhoseini
neuro-information systems (neuroIS), information systems design, human-computer interaction (HCI)
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Ufuk Batmaz
human-computer interaction (HCI), virtual reality (VR), augmented reality (AR)
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Tsz Ho Kwok
advanced 3D printing techniques, CAD/CAM, design automation
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David Jhave Johnston
digital poetry, poetry, media arts
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Cynthia Quarrie
British literature, contemporary literature, ethics
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Jason Camlot
poetry, Victorian era, sound studies
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Marco Luna Barahona
virtual reality (VR), responsive environments, digital media
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Marcie Frank
British literature, modernity, narrative