How can we design games and digital tools that will improve our quality of life?
Rilla Khaled
- Associate Professor
- Department of Design and Computation Arts
- Director
- Concordia Centre for Technoculture, Art and Games
- game studies and design17
- critical design6
- persuasive design
- cultural differences5
- interaction design11
- serious games
- participatory design
- experimental game design2
- gamification2
- third wave HCI2
- videogames22
- speculative design2
- human-computer interaction (HCI)21
- qualitative methods43
- ethnography32
- design thinking5
- user experience5
- interface design9
- Indigenous futures8
- urban futures45
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Jason Edward Lewis
Indigenous new media, Indigenous futures, digital poetry
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Jill Didur
globalization, transnationalism, mobile media
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Pippin Barr
videogames, experimental game design, critical design
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Jonathan Lessard
history of games, game studies and design, videogames
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Bart Simon
technoculture, playfulness, videogames
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David Waddington
John Dewey, philosophy of education, citizenship
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Arseli Dokumaci
critical disability studies, performance studies, micro-activist affordances
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Mia Consalvo
videogames, game studies and design, avatars in gaming
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Sudhir Mudur
computer graphics, 3D digital imaging, 3D data acquisition
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Lynn Hughes
game studies and design, interdisciplinary soup, media arts
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Florian Grond
interaction design, immersive audio, assistive technology design
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Marta Kersten-Oertel
medical image visualization, cerebral vascular imaging, human-computer interaction (HCI)
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Mahdi Mirhoseini
neuro-information systems (neuroIS), information systems design, human-computer interaction (HCI)
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Pierre-Yann Dolbec
organizations and institutions, cultural and social change, marketing strategy
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Silvano de la Llata
urban futures, public spaces, urban design
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Catherine (Cathy) Richardson Kineweskwêw
Indigenous wellbeing, response-based practice, Indigenous studies
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Sandra Gabriele
newspapers, history of media arts, print culture
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pk langshaw
social design, research-creation, media arts
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Matthäus Tekathen
risk management, management controls, qualitative methods
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Miao Song
cinema, interactive projection mapping, China studies
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Darla Fortune
inclusion/exclusion, belonging, leisure
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Charalambos (Charis) Poullis
computer vision, computer graphics, deep learning
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Maria-Carolina Cambre
visual cultural studies, sociology of knowledge, media studies
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Michael Bossert
Next Generation Cities, innovation management, living labs
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Ufuk Batmaz
human-computer interaction (HCI), virtual reality (VR), augmented reality (AR)
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Kaustubha Mendhurwar
computer graphics, 3D motion capture, 3D data acquisition technologies
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Alice Jarry-Girard
materiality, urban futures, design for sustainability
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Ailie Cleghorn
sociology of education, comparative education, role of language in learning
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Martin A. French
risk, surveillance, privacy
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Jeremy Clark
cryptography, blockchain, cryptocurrency
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Janis Timm-Bottos
community arts, art hives, inclusion/exclusion
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Darren Wershler
history of media arts, new media studies, digital cultures
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Stephen Snow
drama therapy, ethnography, trauma and resilience
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Mark Sussman
experimental theatre, puppetry, performance studies
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Jean-Claude Bustros
generative storytelling, responsive environments, urban embedded cinema
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Yehudit Silverman
arts-based learning, masks, drama therapy
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Christopher Salter
performance art, responsive environments, wireless sensor networks
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Jason Camlot
poetry, Victorian era, sound studies
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Joanna Berzowska
electronic textiles, interaction design, responsive garments
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Olivier Charbonneau
copyright, open access, digital rights