Can video games be effective citizenship education tools?
David Waddington
- Professor
- Department of Education
- Associate Director
- Centre for the Study of Learning and Performance
- John Dewey
- philosophy of education
- citizenship26
- philosophy of science15
- videogames22
- game studies and design17
- STSE education
- interculturalism5
- cultural differences5
- 'reasonable accommodation'6
- school reform
- Renouveau pedagogique
- educational theory2
- education reform
- social impacts of technology26
- ethics32
- violence15
- educational technologies33
- technology integration16
- internet studies23
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Vivek Venkatesh
hate crimes, racialization, radicalization
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Robert Bernard
instructional design, e-learning, systematic literature reviews
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Bart Simon
technoculture, playfulness, videogames
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Philip C. (Phil) Abrami
basic processes of learning, child development, social psychology of education
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Ann-Louise Davidson
makerspaces/maker culture, social innovation, participatory action research
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Anne-Marie Croteau
information technologies, corporate governance of IT, healthcare information systems
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Mia Consalvo
videogames, game studies and design, avatars in gaming
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Sandra Gabriele
newspapers, history of media arts, print culture
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Rilla Khaled
game studies and design, critical design, persuasive design
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Olivier Charbonneau
copyright, open access, digital rights
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Anne Beaudry
information technologies, user experience, technology integration
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Martin A. French
risk, surveillance, privacy
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Danielle Morin
information technologies, pedagogy, educational technologies
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Richard Schmid
educational technologies, technology integration, pedagogy
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Deborah Dysart-Gale
global engineering, social impacts of technology, citizenship
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Anne Wade
educational technologies, basic processes of learning, technology integration
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Adeela Arshad-Ayaz
social impacts of technology, pedagogy, citizenship
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Walcir Cardoso
second language acquisition, basic processes of learning, educational technologies
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Mebs Kanji
values, Canadian and Quebec politics, democratic governance
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Fred E. Szabo
computer-assisted math learning, math phobia, numeracy
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Adel Jebali
Français langue seconde (FLS/FSL), second language acquisition, linguistic morphology
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Yasmin Jiwani
violence against women, visible minorities, ethnocultural diversity
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Madoka Gray-Mitsumune
pedagogy, educational technologies, academic integrity
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Susan Palmer
new religious movements, sociology of religion, religion and gender
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Giuliana Cucinelli
social impacts of technology, youth culture, social media
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Darla Fortune
inclusion/exclusion, belonging, leisure
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Diane Querrien
Français langue seconde (FLS/FSL), teacher training, school language
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Suchit Ahuja
frugal innovation, digital strategy and innovation, social impacts of technology
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Stuart James MacMillan
technical communication, language and literacy, curriculum development
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Máirtín Coilféir
Irish language, Irish literature, modern Irish literature
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Stefanie Duguay
networked publics, social media, gender and sexuality
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Jonathan Lessard
history of games, game studies and design, videogames
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Omri Moses
literary modernism, vitalist psychology, selfhood
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Darren Wershler
history of media arts, new media studies, digital cultures
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Philippe Caignon
translating terminology, oligocultures, globalization
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Greg Nielsen
role of journalism, sociology of media, postdisciplinarity
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David Secko
science/technology communication, role of journalism, new models of journalism
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Jason Edward Lewis
Indigenous new media, Indigenous futures, digital poetry
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Jason Camlot
poetry, Victorian era, sound studies
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Pippin Barr
videogames, experimental game design, critical design
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Natasha Blanchet-Cohen
youth in society, child and youth ecocitizenship, rights of the child
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Lynn Hughes
game studies and design, interdisciplinary soup, media arts