What are the possible social and epistemological consequences of our everyday technocultural practices?
Bart Simon
- Professor
- Department of Sociology and Anthropology
- Director
- Milieux Institute for Arts, Culture and Technology
- technoculture4
- playfulness6
- videogames22
- everydayness11
- posthumanism9
- digital cultures15
- cultural sociology4
- gambling4
- game studies and design17
- artificial intelligence (AI)53
- avatars in gaming2
- cultural theory11
- ethnography32
- embodied interaction4
- surveillance7
- Indigenous futures8
- material culture28
- social impacts of technology26
- sociology of knowledge6
- cultural industries3
-
Darren Wershler
history of media arts, new media studies, digital cultures
-
David Waddington
John Dewey, philosophy of education, citizenship
-
Sudhir Mudur
computer graphics, 3D digital imaging, 3D data acquisition
-
Lynn Hughes
game studies and design, interdisciplinary soup, media arts
-
Mia Consalvo
videogames, game studies and design, avatars in gaming
-
Jason Edward Lewis
Indigenous new media, Indigenous futures, digital poetry
-
Jill Didur
globalization, transnationalism, mobile media
-
Martin A. French
risk, surveillance, privacy
-
Pippin Barr
videogames, experimental game design, critical design
-
Rilla Khaled
game studies and design, critical design, persuasive design
-
Antonia Hernández
spatial media, poetics of governance, digital cultures
-
Julie Soleil Archambault
African studies, youth culture, urban/rural studies
-
Jason Camlot
poetry, Victorian era, sound studies
-
Jeremy Stolow
religion and media, material religion, history of media technologies
-
Sandra Gabriele
newspapers, history of media arts, print culture
-
Elena Razlogova
USA history, Cold War, Soviet history
-
William J. Buxton
history of the social sciences, Harold Innis, philanthropy
-
Adeela Arshad-Ayaz
social impacts of technology, pedagogy, citizenship
-
Olivier Charbonneau
copyright, open access, digital rights
-
Rhona Richman Kenneally
food studies, built environment, material culture
-
Kregg Hetherington
rural development, peasant land struggles, ecopolitics
-
Miao Song
cinema, interactive projection mapping, China studies
-
Charalambos (Charis) Poullis
computer vision, computer graphics, deep learning
-
Maria-Carolina Cambre
visual cultural studies, sociology of knowledge, media studies
-
Jaret Vadera
perception, cultural and social change, radical imaginaries
-
Miranda Smitheram
material futures, posthumanism, materiality
-
Mat Karas
ceramics, craft, clay
-
Cáel Marcas Keegan
gender and sexuality, moving image studies, popular culture
-
Stefanie Duguay
networked publics, social media, gender and sexuality
-
Balbir K. Singh
visual cultural studies, critical ethnic studies, surveillance
-
Sowparnika Balaswaminathan
material culture, nationalism, postcoloniality
-
Cynthia Hammond
history of architecture, built environment, urban futures
-
Tiberiu Popa
computer graphics, computational geometry, 3D data acquisition technologies
-
Joshua Neves
global media, digital cultures, cultural theory
-
Paul Bandia
translation studies, postcolonial literature and theory, intercultural communication
-
MJ Thompson
performance studies, critical dance studies, writing pedagogies
-
Christopher Moore
humour and parody, playfulness, social transformation
-
Govind Gopakumar
mobility, urban infrastructure, cities
-
Jonathan Lessard
history of games, game studies and design, videogames
-
Christine Jourdan
cultural and linguistic creolization, anthropology of food, Pacific Island studies
-
Brian Lewis
technological change, social impacts of technology, research networks
-
Nizar Bouguila
computer vision, data analytics, machine learning
-
Marc Steinberg
platform studies, Asian media industries, Japanese animation/anime
-
Alessandra Renzi
media studies, cultural and social change, emergent media
-
Sylvia Kairouz
gambling, addictive behaviors, social impacts of technology
-
Matt Soar
research-creation, cities, material culture