-
Sang Hyeok Han
modular construction, heavy equipment motion planning, ergonomics
-
Charalambos (Charis) Poullis
computer vision, computer graphics, deep learning
-
Jonathan Lessard
history of games, game studies and design, videogames
-
Sudhir Mudur
computer graphics, 3D digital imaging, 3D data acquisition
-
Marta Kersten-Oertel
medical image visualization, cerebral vascular imaging, human-computer interaction (HCI)
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Leila Sujir
media arts, 3D digital imaging, virtual environments
top associated keywords A-Z
- computer graphics13
- human-computer interaction (HCI)21
- rendering6
- augmented reality (AR)9
- interactivity19
- interface design9
- 3D data acquisition5
- bioimaging17
- data visualization9
- embodied interaction4
- game studies and design17
- interaction design11
- shape representation and detection8
- videogames22
- 3D data acquisition technologies3
- 3D reconstruction4
- adventure games1
- animation9
- archives in contemporary art10
- art practice15
- artificial intelligence (AI)53
- audience6
- bioinformatics15
- biomedical engineering37
- building information modeling (BIM)7
- cerebral vascular imaging3
- computer vision19
- computer-assisted medical diagnosis5
- construction automation7
- data mining21
- deep learning20
- design automation8
- design for sustainability41
- ergonomics1
- facility layout planning1
- feature classification2
- genre3
- gestural interfaces3
- health and safety15
- heavy equipment motion planning1
- history of games1
- image processing23
- image-guided procedures4
- installation30
- interactive narrative8
- intermedia10
- lean manufacturing6
- machine learning58
- media arts27
- medical devices4
- medical image visualization1