How can our pedagogies and educational technologies enable positive social change?
Charlie Gedeon
- Part‑time Faculty Member
- Centre for Engineering in Society
- interaction design11
- design thinking7
- educational technologies36
- critical thinking14
- experience design3
- digital technologies8
- user experience7
- transdisciplinarity29
- collaborative learning tools10
- creative process6
- experiential learning25
- design process6
- innovation ecosystems5
- social impacts of technology29
- entrepreneurship19
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Xavier-Henri Hervé
incubator of innovation, collaborative action, entrepreneurship
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Raafat G. Saadé
information systems design, managing change, e-learning
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Suchit Ahuja
frugal innovation, digital strategy and innovation, social impacts of technology
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Israël Dupuis
social design, community-university, digital media
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Alice Isac
experiential learning, instructional design, program evaluation
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Arman Sadreddin
digital entrepreneurship, innovation ecosystems, digital strategy and innovation
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Meral Demirbag Büyükkurt
information system analysis, experiential learning, team building
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Sébastien Robidoux
organic chemistry, critical thinking, active learning pedagogy
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Rilla Khaled
game studies and design, critical design, persuasive design
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Michael Bossert
Next Generation Cities, innovation management, living labs
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David Waddington
John Dewey, philosophy of education, citizenship
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Helena Osana
math education, elementary education, instructional effectiveness
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Calvin S. Kalman
pedagogy, teaching science, epistemological obstacles
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Danielle Morin
information technologies, pedagogy, educational technologies
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Andrew Woodall
student engagement, leadership development, social innovation
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Walcir Cardoso
second language acquisition, basic processes of learning, educational technologies
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Robert Bernard
instructional design, e-learning, systematic literature reviews
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Laura Collins
second language acquisition, language and literacy, cross-linguistic influence
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Yong Zeng
design process, creativity, design engineering
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David de Koos
entrepreneurship, product development, GMAT prep
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Diane Querrien
Français langue seconde (FLS/FSL), teacher training, school language
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Alexandre Bitektine
institutional theory, strategic management, entrepreneurship
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Jiyae Bong
educational technologies, instructional design, design-based research
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Pippin Barr
digital games, experimental game design, critical design
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Megan Fitzgibbons
information literacy, information behavior, scholarship of teaching and learning
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Deborah Dysart-Gale
global engineering, social impacts of technology, citizenship
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Donald W. de Guerre
organizational development, participatory processes, democratic values
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Louis Patrick Leroux
experimental theatre, contemporary circus, drama/performance
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Ann-Louise Davidson
makerspaces/maker culture, social innovation, participatory action research
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Steven Henle
recreation, playground safety, leisure
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Marlise Horst
second language acquisition, corpus linguistics, TESL
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Anne Beaudry
information technologies, user experience, technology integration
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Christopher Salter
performance art, responsive environments, wireless sensor networks
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Anne-Marie Croteau
information technologies, corporate governance of IT, healthcare information systems
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Lynn Hughes
game studies and design, interdisciplinary soup, media arts
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Philippe Colas
sustainable marketing, services marketing, economics of arts and sports
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Joanna Berzowska
electronic textiles, interaction design, responsive garments