How can we design games and digital tools that will improve our quality of life?
Rilla Khaled
- Associate Professor
- Department of Design and Computation Arts
- Director
- Concordia Centre for Technoculture, Art and Games
- game studies and design17
- critical design5
- persuasive design
- cultural differences7
- interaction design9
- serious games
- participatory design
- experimental game design2
- gamification
- third wave HCI
- digital games24
- speculative design2
- human-computer interaction14
- qualitative methods41
- ethnography30
- design thinking10
- user experience6
- interface design8
- Indigenous futures8
- urban futures45
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Jason Edward Lewis
aboriginal new media, Indigenous futures, digital poetry
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Jill Didur
globalization, transnationalism, mobile media
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Pippin Barr
digital games, experimental game design, critical design
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Jonathan Lessard
history of games, game studies and design, digital games
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Bart Simon
technoculture, playfulness, digital games
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Lynn Hughes
game studies and design, interdisciplinary soup, media arts
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Sudhir Mudur
computer graphics, 3D digital imaging, 3D data acquisition
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Peter Grogono
machine learning, programming languages, process-oriented programming
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Charlie Gedeon
interaction design, design thinking, educational technologies
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Marta Kersten-Oertel
medical image visualization, cerebral vascular imaging, human-computer interaction
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David Waddington
John Dewey, philosophy of education, citizenship
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Arseli Dokumaci
critical disability studies, performance studies, micro-activist affordances
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Anita Sinner
research methods in art education, community arts, cultural differences
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Jeremy Clark
cryptography, blockchain, cryptocurrency
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Joshua Neves
emergent media, cultural theory, globalization
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Catherine (Cathy) Richardson
Indigenous wellbeing, response-based practice, Indigenous Peoples
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Ailie Cleghorn
sociology of education, comparative education, role of language in learning
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Pierre-Yann Dolbec
organizations and institutions, cultural and social change, marketing strategy
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Silvano de la Llata
urban futures, public spaces, urban design
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Orit Halpern
history of science, urban design, smart cities
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Olivier Charbonneau
copyright, open access, digital rights
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Mia Consalvo
digital games, game studies and design, avatars in gaming
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Sandra Gabriele
newspapers, history of media arts, print culture
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pk langshaw
social design, research-creation, media arts
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Matthäus Tekathen
risk management, management controls, qualitative methods
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Miao Song
performing arts, interactive projection mapping, cinema
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Darla Fortune
inclusion/exclusion, belonging, leisure
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Charalambos Poullis
computer vision, computer graphics, virtual environments
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Carolina Cambre
visual cultural studies, sociology of knowledge, media studies
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Michael Bossert
Next Generation Cities, innovation management, living labs
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Alice Jarry
materiality, urban futures, design for sustainability
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Janis Timm-Bottos
community arts, art hives, inclusion/exclusion
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Darren Wershler
history of media arts, new media studies, digital culture
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Carmela Cucuzzella
design thinking, built environment, sustainability studies
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Stephen Snow
drama therapy, ethnography, trauma
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Mark Sussman
experimental theatre, puppetry, performance studies
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Jean-Claude Bustros
generative storytelling, responsive environments, urban embedded cinema
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Yehudit Silverman
arts-based learning, masks, drama therapy
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Christopher Salter
performance art, responsive environments, wireless sensor networks
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Elena Razlogova
20th century, American history, history of media arts
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Jason Camlot
poetry, Victorian, sound studies
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Joanna Berzowska
electronic textiles, interaction design, responsive garments
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Martin French
risk, surveillance, social justice