How can computing technology contribute to culture, especially in the fine arts?
Peter Grogono
- Professor Emeritus
- Department of Computer Science and Software Engineering
- machine learning31
- programming languages7
- process-oriented programming
- interactivity25
- concurrent processes3
- artificial intelligence28
- computer graphics13
- visual computing2
- human-computer interaction14
- animation11
- software engineering26
- evolutionary programming2
- 3D digital imaging15
- digital games23
- game studies and design17
- sensory studies17
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Nawwaf Kharma
soft computing, synthetic biology, image processing
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Miao Song
performing arts, interactive projection mapping, cinema
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Sudhir Mudur
computer graphics, 3D digital imaging, 3D data acquisition
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Charalambos Poullis
computer vision, computer graphics, virtual environments
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Thomas G. Fevens
bioimaging, image processing, deep learning
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Serguei A. Mokhov
Forensic Lucid, formal methods, software engineering
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Jonathan Lessard
history of games, game studies and design, digital games
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Nizar Bouguila
computer vision, data mining, machine learning
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Tiberiu Popa
computer graphics, computational geometry, 3D data acquisition technologies
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Pippin Barr
digital games, experimental game design, critical design
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Tien D. Bui
computer vision, biometrology, artificial intelligence
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Bart Simon
technoculture, playfulness, digital games
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Tse-Hsun (Peter) Chen
performance engineering, DevOps, software quality and best practices
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Rilla Khaled
game studies and design, critical design, persuasive design
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Joey Paquet
programming languages, history of programming languages, language design
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Marta Kersten-Oertel
medical image visualization, cerebral vascular imaging, human-computer interaction
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Dhrubajyoti Goswami
high performance computing, parallel architectural skeletons, distributed computing
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Juergen Rilling
software engineering, Internet of Things, software quality and best practices
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Yann-Gaël Guéhéneuc
pattern-based software engineering, design pattern detection, metamodeling
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Tsz Ho Kwok
advanced 3D printing techniques, CAD/CAM, design automation
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Darren Wershler
history of media arts, new media studies, digital culture
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Attila Michael Zsaki
geotechnical engineering, rock mechanics, soil mechanics
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Leila Sujir
media arts, 3D digital imaging, virtual environments
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Andra McCartney
sound art, listening/hearing, soundwalks
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Yong Zeng
design process, creativity, design engineering
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Olga Ormandjieva
software engineering, software metrics, category theory
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Sandra Gabriele
newspapers, history of media arts, print culture
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Leila Kosseim
computational linguistics, natural language processing, artificial intelligence
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Elena Razlogova
20th century, American history, history of media arts
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Lynn Hughes
game studies and design, interdisciplinary soup, media arts
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Krzysztof Dzieciolowski
business analytics, data science, artificial intelligence
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Jason Camlot
poetry, Victorian, history of media arts
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Najmeh Khalili-Mahani
neuroscience, biomedical engineering, brain functions
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Martin French
risk, surveillance, social justice
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Hassan Rivaz
bioimaging, ultrasound elastography, image processing
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Rustam Vahidov
design science, decision support systems, artificial intelligence
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Olivier Charbonneau
copyright, open access, digital rights
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Jason Edward Lewis
aboriginal new media, Indigenous futures, digital poetry
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Mia Consalvo
digital games, game studies and design, avatars in gaming
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Arash Mohammadi
signal processing, information fusion, nonlinear systems
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Emad Shihab
software engineering, mining software repositories, mobile apps
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Yan Liu
big data, distributed computing, parallel computation
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Joanna Berzowska
electronic textiles, interaction design, responsive garments
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David Waddington
John Dewey, philosophy of education, citizenship
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Jia Yuan Yu
data science, decision theory, machine learning
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Jamal Bentahar
software agents, multi-agent systems, software engineering