How can human‑computer interaction be introduced to traditional theatre?
Miao Song
- Affiliate Assistant Professor
- Department of Computer Science and Software Engineering
- Department of Design and Computation Arts
- performing arts22
- interactive projection mapping
- cinema27
- China6
- embodiment12
- 3D digital imaging15
- responsive environments5
- film/media production22
- documentary making22
- nonlinear storytelling2
- computer graphics13
- interactive media2
- computer animation4
- haptic interfaces2
- augmented reality5
- human-computer interaction14
- game studies and design17
- artificial intelligence32
- machine learning36
- software engineering28
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Peter Grogono
machine learning, programming languages, process-oriented programming
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Sudhir Mudur
computer graphics, 3D digital imaging, 3D data acquisition
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Serguei A. Mokhov
Forensic Lucid, formal methods, software engineering
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Charalambos Poullis
computer vision, computer graphics, virtual environments
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Jonathan Lessard
history of games, game studies and design, digital games
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Marta Kersten-Oertel
medical image visualization, cerebral vascular imaging, human-computer interaction
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Nizar Bouguila
computer vision, data mining, machine learning
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Thomas G. Fevens
bioimaging, image processing, deep learning
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Guylaine Dionne
women and film/media, archive, cinema
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Marielle Nitoslawska
avant-garde cinemas, politics of perception, sensate representation
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Jean-Claude Bustros
generative storytelling, responsive environments, urban embedded cinema
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Tien D. Bui
computer vision, biometrology, artificial intelligence
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Louise Lamarre
Holo Editorial Layering Process, l'Atlas Cinematographique, moving image technologies
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Daniel Cross
documentary making, democratic values, cultural and social change
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Matt Soar
research-creation, cities, material culture
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Tsz Ho Kwok
advanced 3D printing techniques, CAD/CAM, design automation
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Luc Otter
animation director, computer animation, traditional animation
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Dhrubajyoti Goswami
high performance computing, parallel architectural skeletons, distributed/parallel systems
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Roy Cross
craft of fiction, scriptwriting, cinema
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Juergen Rilling
software engineering, Internet of Things, software quality and best practices
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Cilia Sawadogo
animation, cinema, film/media production
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Tiberiu Popa
computer graphics, computational geometry, 3D data acquisition technologies
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Nawwaf Kharma
soft computing, synthetic biology, image processing
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Mary Ellen Davis
film/media production, social justice education, documentary making
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Philip Szporer
perception, embodiment, movement
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Brian Lewis
technological change, social impacts of technology, research networks
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Luigi Allemano
animation, drawing, music making
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Salim Lahmiri
artificial intelligence, data science, predictive analytics
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Amanda Dawn Christie
transmission arts, radio, intermedia
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Shira Avni
animation, animated documentary, disability rights
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Barry Lazar
documentary making, creative nonfiction, media convergence
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Hassan Rivaz
bioimaging, ultrasound elastography, image processing
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Christopher Salter
performance art, responsive environments, wireless sensor networks
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Yan Liu
big data, distributed/parallel systems, deep learning
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Yong Zeng
design process, creativity, design engineering
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Attila Michael Zsaki
geotechnical engineering, rock mechanics, soil mechanics
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Leila Kosseim
computational linguistics, natural language processing, artificial intelligence
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Giuliana Cucinelli
social impacts of technology, youth culture, social media
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Emad Shihab
software engineering, mining software repositories, mobile apps
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Michael Yaroshevsky
cinematography, photography, perception
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Liselyn Adams
performing arts, music making, contemporary music
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Rilla Khaled
game studies and design, critical design, persuasive design
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Jia Yuan Yu
data science, decision theory, machine learning
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Elizabeth L. Miller
documentary making, video advocacy, social justice
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Pippin Barr
digital games, experimental game design, critical design
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Arash Mohammadi
signal processing, information fusion, nonlinear systems
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Tse-Hsun (Peter) Chen
performance engineering, DevOps, software quality and best practices
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Mohsen Farhadloo
machine learning, data mining, text analytics
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MJ Thompson
performance studies, dance studies, writing and writing pedagogies
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Krzysztof Dzieciolowski
business analytics, data science, artificial intelligence
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Nicolas Renaud
documentary making, media arts, Indigenous cinema
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Essam Mansour
distributed/parallel systems, web data management, large-scale analytics on strings
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Rustam Vahidov
design science, decision support systems, artificial intelligence
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Tim Schwab
documentary making, new media studies, first person media production
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Bart Simon
technoculture, playfulness, digital games
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Richard Hancox
personal cinema, experimental cinema, autobiography
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Darren Wershler
history of media arts, new media studies, digital culture
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Andrew Delong
deep learning, genomics, machine learning