What is a meaningful social experience for videogame players?
Mia Consalvo
- Canada Research Chair in Digital Games Studies and Design
- Professor
- Department of Communication Studies
- digital games23
- game studies and design17
- avatars in gaming2
- player studies
- new media studies32
- popular culture30
- Japan9
- internet studies24
- gameplay culture2
- social networks24
- the Sims
- sports videogames
- women21
- representation35
- gender and sexuality in gaming
- violence19
- cyberpsychology
- critical disability studies15
-
Lynn Hughes
game studies and design, interdisciplinary soup, media arts
-
Bart Simon
technoculture, playfulness, digital games
-
Jason Edward Lewis
aboriginal new media, Indigenous futures, digital poetry
-
David Waddington
John Dewey, philosophy of education, citizenship
-
Giuliana Cucinelli
social impacts of technology, youth culture, social media
-
Elena Razlogova
20th century, American history, history of media arts
-
Yasmin Jiwani
violence against women, media representations, visible minorities
-
Patrick McDonagh
history of intellectual disability, literature, cultural history
-
Stefanie Duguay
networked publics, social media, gender and sexuality
-
Olivier Charbonneau
copyright, open access, digital rights
-
Darren Wershler
history of media arts, new media studies, digital culture
-
Juan Carlos Castro
complex dynamic systems, arts-based learning, teacher training
-
Françoise Naudillon
Francophonie, literary studies, francophone studies
-
Peter Grogono
machine learning, programming languages, process-oriented programming
-
Jonathan Lessard
history of games, game studies and design, digital games
-
Lorrie Blair
research methods in art education, teacher identity, teacher training
-
Pippin Barr
digital games, experimental game design, critical design
-
Luis C. Sotelo Castro
oral history performance, listening/hearing, experimental theatre
-
Sylvia Kairouz
gambling, addictive behaviors, social impacts of technology
-
Marisa Portolese
portraiture, women, storytelling
-
Sandra Gabriele
newspapers, history of media arts, print culture
-
Ann-Louise Davidson
makerspaces/maker culture, social innovation, participatory action research
-
Jason Camlot
poetry, Victorian, history of media arts
-
Martin French
risk, surveillance, social justice
-
Gregory Kersten
negotiation studies, cross-cultural negotiations, e-negotiations
-
Huan Xie
trust, game theory, reciprocity
-
Janis Timm-Bottos
community arts, art hives, inclusion/exclusion
-
Vivek Venkatesh
hate crimes, racialization, radicalization
-
Zeynep Arsel
material culture, representation, consumption
-
Marc Lafrance
masculinities, skin, human body
-
Fenwick McKelvey
algorithmic media, internet governance, digital politics
-
Matthew Penney
Japan, memory, historiography
-
Lucie Lequin
littérature québécoise, ethnocultural diversity, Quebec studies
-
Myra Bloom
Canadian literature, Quebec studies, women's writing
-
Najmeh Khalili-Mahani
neuroscience, biomedical engineering, brain functions
-
Rosemary C. Reilly
trauma, post traumatic growth, social creativity
-
Lea Prevel Katsanis
pharmaceutical marketing, marketing strategy, advertising strategies
-
Charles Acland
moving image studies, new media studies, film/media theory
-
Carolina Cambre
visual cultural studies, sociology of knowledge, media studies
-
Sandra Chang-Kredl
teacher identity, popular culture, memory
-
Philippe Caignon
translating terminology, oligocultures, globalization
-
Rilla Khaled
game studies and design, critical design, persuasive design
-
Alice Ming Wai Jim
contemporary Asian-Canadian art, history of media arts, global art histories
-
Ricardo Dal Farra
music composition, electroacoustic studies, research-creation
-
Kim Sawchuk
age studies, age-friendly cities, feminism
-
Arseli Dokumaci
critical disability studies, performance studies, micro-activist affordances
-
Rustam Vahidov
design science, decision support systems, artificial intelligence
-
Susan Palmer
new religious movements, sociology of religion, religion and gender