How can we automatically create an accurate virtual representation of the real world?
Charalambos Poullis
- Associate Professor
- Department of Computer Science and Software Engineering
- computer vision11
- computer graphics13
- virtual environments10
- augmented reality5
- 3D reconstruction2
- 3D digital imaging15
- image processing19
- shape representation and detection7
- 3D data acquisition5
- 3D data acquisition technologies2
- human-computer interaction14
- artificial intelligence32
- interactivity24
- digital games24
- underwater scanning
- data mining25
- rendering6
- feature extraction
- feature classification2
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Tiberiu Popa
computer graphics, computational geometry, 3D data acquisition technologies
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Sudhir Mudur
computer graphics, 3D digital imaging, 3D data acquisition
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Jonathan Lessard
history of games, game studies and design, digital games
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Nizar Bouguila
computer vision, data mining, machine learning
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Marta Kersten-Oertel
medical image visualization, cerebral vascular imaging, human-computer interaction
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Peter Grogono
machine learning, programming languages, process-oriented programming
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Miao Song
performing arts, interactive projection mapping, cinema
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Hassan Rivaz
bioimaging, ultrasound elastography, image processing
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Thomas G. Fevens
bioimaging, image processing, deep learning
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Serguei A. Mokhov
Forensic Lucid, formal methods, software engineering
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Tsz Ho Kwok
advanced 3D printing techniques, CAD/CAM, design automation
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Ching Yee Suen
pattern recognition, handwriting, design of type fonts
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Tien D. Bui
computer vision, biometrology, artificial intelligence
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Arash Mohammadi
signal processing, information fusion, nonlinear systems
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Leila Sujir
media arts, 3D digital imaging, virtual environments
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Nawwaf Kharma
soft computing, synthetic biology, image processing
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Essam Mansour
distributed/parallel systems, web data management, large-scale analytics on strings
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M. Omair Ahmad
signal processing, image processing, video signal processing
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Pippin Barr
digital games, experimental game design, critical design
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Emad Shihab
software engineering, mining software repositories, mobile apps
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Yann-Gaël Guéhéneuc
pattern-based software engineering, design pattern detection, metamodeling
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Andrew Delong
deep learning, genomics, machine learning
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Mohsen Farhadloo
machine learning, data mining, text analytics
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Najmeh Khalili-Mahani
neuroscience, biomedical engineering, brain functions
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Sang Hyeok Han
architectural engineering, modular construction, heavy equipment motion planning
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Erwin Regler
digital sculpture, CAD/CAM, advanced 3D printing techniques
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Jia Yuan Yu
data science, decision theory, machine learning
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Rilla Khaled
game studies and design, critical design, persuasive design
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Dhrubajyoti Goswami
high performance computing, parallel architectural skeletons, distributed/parallel systems
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Attila Michael Zsaki
geotechnical engineering, rock mechanics, soil mechanics
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Yong Zeng
design process, creativity, design engineering
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Juergen Rilling
software engineering, Internet of Things, software quality and best practices
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Krzysztof Dzieciolowski
business analytics, data science, artificial intelligence
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Rustam Vahidov
design science, decision support systems, artificial intelligence
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Michael Montanaro
transformation, transmutation, proposition/purpose
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Bart Simon
technoculture, playfulness, digital games
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Brigitte Jaumard
large scale optimization, networks, ICT
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Wen Fang Xie
mechatronics, nonlinear system control, industrial robots
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Amin Hammad
health monitoring of structures, life cycle performance optimization, urban infrastructure
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Joanna Berzowska
electronic textiles, interaction design, responsive garments
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Jason Edward Lewis
aboriginal new media, Indigenous futures, digital poetry