How can computers attain a high‑level understanding of what they 'see' in images and videos?
Charalambos (Charis) Poullis
- Associate Professor
- Department of Computer Science and Software Engineering
- computer vision14
- computer graphics13
- deep learning13
- virtual reality (VR)3
- augmented reality (AR)7
- virtual environments9
- human-computer interaction (HCI)15
- 3D reconstruction3
- 3D digital imaging15
- image processing19
- shape representation and detection8
- 3D data acquisition5
- 3D data acquisition technologies3
- artificial intelligence (AI)42
- interactivity22
- digital games22
- underwater scanning
- rendering6
- pattern recognition20
- feature classification2
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Tiberiu Popa
computer graphics, computational geometry, 3D data acquisition technologies
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Sudhir Mudur
computer graphics, 3D digital imaging, 3D data acquisition
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Thomas G. Fevens
bioimaging, deep learning, computer vision
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Nizar Bouguila
computer vision, data analytics, machine learning
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Hassan Rivaz
bioimaging, ultrasound elastography, image processing
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Marta Kersten-Oertel
medical image visualization, cerebral vascular imaging, human-computer interaction (HCI)
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Kaustubha Mendhurwar
computer graphics, 3D motion capture, 3D data acquisition technologies
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Jonathan Lessard
history of games, game studies and design, digital games
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Tien D. Bui
computer vision, biometrology, artificial intelligence (AI)
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Miao Song
cinema, interactive projection mapping, China
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Yiming Xiao
bioimaging, biomedical engineering, image processing
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Ching Yee Suen
pattern recognition, handwriting, design of type fonts
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Serguei A. Mokhov
Forensic Lucid, formal methods, software engineering
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Tsz Ho Kwok
advanced 3D printing techniques, CAD/CAM, design automation
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Andrew Delong
machine learning, deep learning, genomics
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Eugene Belilovsky
machine learning, deep learning, computer vision
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Nawwaf Kharma
synthetic biology, machine learning, biological computing
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Salim Lahmiri
artificial intelligence (AI), data science, predictive analytics
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Wen Fang Xie
mechatronics, nonlinear system control, industrial robots
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Pippin Barr
digital games, experimental game design, critical design
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Arash Mohammadi
signal processing, information systems security, cyberphysical systems
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Leila Sujir
media arts, 3D digital imaging, virtual environments
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Mirco Ravanelli
deep learning, conversational AI, speech processing
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M. Omair Ahmad
signal processing, image processing, video signal processing
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M. N. S. Swamy
image processing, video signal processing, statistical signal processing
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Yann-Gaël Guéhéneuc
pattern-based software engineering, design pattern detection, internet of things (IoT)
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Essam Mansour
distributed/parallel systems, web data management, large-scale analytics on strings
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Najmeh Khalili-Mahani
neuroscience, biomedical engineering, brain functions
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Sang Hyeok Han
modular construction, heavy equipment motion planning, ergonomics
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Paula Lago
healthcare information systems, ubiquitous and pervasive computing, internet of things (IoT)
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Erwin Regler
digital sculpture, CAD/CAM, advanced 3D printing techniques
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Rilla Khaled
game studies and design, critical design, persuasive design
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Dhrubajyoti Goswami
high performance computing, parallel architectural skeletons, distributed/parallel systems
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Leila Kosseim
computational linguistics, natural language processing, artificial intelligence (AI)
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Attila Michael Zsaki
geotechnical engineering, rock mechanics, soil mechanics
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Yong Zeng
design process, creativity, design engineering
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Michael Montanaro
transformation, transmutation, proposition/purpose
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Bart Simon
technoculture, playfulness, digital games
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Brigitte Jaumard
autonomic networking, graph theory, operations research
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Jason Edward Lewis
Indigenous new media, Indigenous futures, digital poetry
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Joanna Berzowska
electronic textiles, interaction design, responsive garments
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Sabine Bergler
affect, artificial intelligence (AI), natural language processing