What are the possible social and epistemological consequences of our everyday technocultural practices?
Bart Simon
- Associate Professor
- Department of Sociology and Anthropology
- Director
- Milieux Institute for Arts, Culture and Technology
- technoculture5
- playfulness5
- digital games24
- everydayness8
- posthumanism8
- digital culture10
- cultural sociology4
- gambling4
- game studies and design17
- artificial intelligence32
- avatars in gaming2
- cultural theory10
- ethnography30
- embodied interaction5
- surveillance6
- Indigenous futures7
- material culture27
- social impacts of technology31
- sociology of knowledge6
- cultural industries3
-
Darren Wershler
history of media arts, new media studies, digital culture
-
David Waddington
John Dewey, philosophy of education, citizenship
-
Sudhir Mudur
computer graphics, 3D digital imaging, 3D data acquisition
-
Lynn Hughes
game studies and design, interdisciplinary soup, media arts
-
Mia Consalvo
digital games, game studies and design, avatars in gaming
-
Jason Edward Lewis
aboriginal new media, Indigenous futures, digital poetry
-
Jill Didur
globalization, transnationalism, mobile media
-
Martin French
risk, surveillance, social justice
-
Rilla Khaled
game studies and design, critical design, persuasive design
-
Elena Razlogova
20th century, American history, history of media arts
-
Pippin Barr
digital games, experimental game design, critical design
-
Sandra Gabriele
newspapers, history of media arts, print culture
-
Peter Grogono
machine learning, programming languages, process-oriented programming
-
Orit Halpern
history of science, urban design, smart cities
-
Julie Soleil Archambault
Africa, youth culture, urbanization
-
Jeremy Stolow
religion and media, history of media technologies, social impacts of technology
-
Jason Camlot
poetry, Victorian, sound studies
-
William Buxton
history of the social sciences, Harold Innis, philanthropy
-
Jesse Arseneault
Africa, animality, cultural studies
-
Adeela Arshad-Ayaz
social impacts of technology, pedagogy, citizenship
-
Olivier Charbonneau
copyright, open access, digital rights
-
Rhona Richman Kenneally
food studies, built environment, material culture
-
Kregg Hetherington
rural development, peasant land struggles, ecopolitics
-
Miao Song
performing arts, interactive projection mapping, cinema
-
Charalambos Poullis
computer vision, computer graphics, virtual environments
-
Carolina Cambre
visual cultural studies, sociology of knowledge, media studies
-
Stefanie Duguay
networked publics, social media, gender and sexuality
-
Cynthia Hammond
history of architecture, built environment, urban futures
-
Tiberiu Popa
computer graphics, computational geometry, 3D data acquisition technologies
-
Joshua Neves
emergent media, cultural theory, globalization
-
Paul Bandia
translation studies, postcolonial literature and theory, intercultural communication
-
MJ Thompson
performance studies, dance studies, writing and writing pedagogies
-
Christopher Moore
humour and parody, playfulness, social change
-
Govind Gopakumar
mobility, urban infrastructure, cities
-
Ann-Louise Davidson
makerspaces/maker culture, social innovation, participatory action research
-
Jonathan Lessard
history of games, game studies and design, digital games
-
Christine Jourdan
cultural and linguistic creolization, anthropology of food, the Pacific islands
-
Brian Lewis
technological change, social impacts of technology, research networks
-
Nizar Bouguila
computer vision, data mining, machine learning
-
Marc Steinberg
media industries, animation, digital platforms
-
Alessandra Renzi
media studies, cultural and social change, emergent media
-
Sylvia Kairouz
gambling, addictive behaviors, social impacts of technology
-
Matt Soar
research-creation, cities, material culture