- human-computer interaction (HCI)18
- virtual reality (VR)7
- augmented reality (AR)9
- mixed reality (MR)2
- mHealth (mobile health selfcare)3
- 3D user interfaces
- training systems
- simulators
- interaction design11
- biomedical engineering36
- haptic interfaces3
- health and wellness56
- data visualization10
- wireless sensor networks11
- eye gaze-based pointing
- image-guided procedures4
- visual perception
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Marta Kersten-Oertel
medical image visualization, cerebral vascular imaging, human-computer interaction (HCI)
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Yiming Xiao
bioimaging, biomedical engineering, image processing
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Charalambos (Charis) Poullis
computer vision, computer graphics, deep learning
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Miao Song
cinema, interactive projection mapping, China studies
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Maryse Fortin
spine, chronic spinal disorders, bioimaging
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Po-Han Chen
artificial intelligence (AI), computer vision, augmented reality (AR)
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Sudhir Mudur
computer graphics, 3D digital imaging, 3D data acquisition
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Habib Benali
computational neuroscience, neuroimaging, brain functions
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Pippin Barr
digital games, experimental game design, critical design
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Elizabeth Teel
brain injury, concussion, injury prevention
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Glenn Cowan
high-speed integrated circuit design, CMOS image sensors, VLSI technologies
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Rilla Khaled
game studies and design, critical design, persuasive design
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Jonathan Lessard
history of games, game studies and design, digital games
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Thomas G. Fevens
bioimaging, deep learning, computer vision
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Joanna Berzowska
electronic textiles, interaction design, responsive garments
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Christopher Salter
performance art, responsive environments, wireless sensor networks